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Event Scoring

 

Scoring is based on the judges’ interpretation of how well a gymnast performed each move in their routine, combined with the complexity or difficulty level of each move. Because of this it is possible for a gymnast with an easy routine to outscore a more difficult routine, if they accurately execute their moves.

The total number of points possible on any routine is 10.0. In order to achieve a 10 point score, the routine would have to be executed with no deductions. The following point values are used as a base for scoring uneven parallel bars, balance beam and floor exercise routines:

Difficulty Value

3.0

Event Requirements

1.4

Composition

1.0

Execution & Amplitude

4.0

Bonus

0.6

 

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Total Possible

10.0



Uneven Parallel Bars

General Description

A good routine consists of continuous movements including kips, swings, high casts, hip and sole circles. The highest level routine also includes half and full twists and saltos. The average routine consists of 8-12 skills including difficulties and connections. A minimum of 8 skills are required including at least 2 skills on the low bar, 2 on the high bar, and 2 bar changes. Judging begins when the gymnast’s feet leave the floor or board and concludes with the landing of the last skill.

Scoring

To receive full difficulty credit (3.0 from the table above) the gymnast needs at least 1 high superior, 3 superior and 4 medium difficulty moves. A deduction of .5 point is taken for each fall or spotting by the gymnastics coach if contact is made. After a fall, the gymnast has up to 30 seconds in which to continue the routine.

Required Moves

All of the following moves must be included in the routine:
* Circling/swinging skill
* Re-grasp - release of bar, flight, catching a bar with both hands at the same time (superior difficulty)
* Salto or twist/turn of at least 360 degrees
* At least 2 skills on each bar
* Kip
* Handstand - at least 7/8ths of vertical
* Dismount - at least superior difficulty


Balance Beam

General Description

The Balance Beam is a timed event lasting at least 1 minute but not more than 1 minute 30 seconds. A good routine consists of smoothly flowing movements including changes in level, direction and rhythm. Moves showing balance, dance, flexibility and sureness should all be part of the routine. Like the Uneven Bars, judging begins when the gymnast’s feet leave the floor or board and concludes with the landing of the last skill.

Scoring

A deduction of .5 point is taken for each fall or spotting by the gymnastics coach if contact is made. After a fall, the gymnast has up to 10 seconds in which to continue the routine. A person will time the event for both the full length of the routine and the amount of time off the beam after each fall. If the gymnast does not re-mount the beam within 10 seconds of a fall, the routine ends and the judges score the event based on only the completed moves. A warning bell or sound will be used to notify the gymnast when they are within 10 seconds of the 1 minute 30 second maximum time allotment.

Required Moves

All of the following moves must be included in the routine:
* Dance twist/turn (at least one 360 degree turn)
* Jump/leap of at least medium difficulty
* One dance series using skills of difficulty level or higher
* Handspring, aerial or salto
* One dance-tumbling or tumbling-dance series of skills of difficulty level or higher
* One tumbling series
* Dismount of at least superior difficulty



Floor Exercise

General Description

Floor Exercise is the only event performed to music. Like the Balance Beam, Floor Exercise is a timed event lasting at least 1 minute but not more than 1 minute 30 seconds. A good routine consists of creative movements including changes in level, direction, rhythm and dynamics. The gymnast should use the entire floor area, passing through all quadrants. The routine should have a balanced distribution of dance and tumbling. The music, instrumental only, should "personalize" the gymnast and reflect a change in rhythm. Advanced routines contain harder, more original dance, connections, and tumbling passes.

Scoring

A tumbling pass must contain a minimum of 3 directly connected tumbling skills, one of which must be of difficulty. Any tumbling move within the tumbling pass may be used to designate the direction of the pass. A single skill may fulfill more than one requirement, but shall not receive credit in both dance and tumbling categories. All of the following skills are required in the routine. A skill need not be a difficulty to fulfill the event unless otherwise stated. Deductions are taken for "falling" on the floor, and for stepping out of the boundaries of the floor area.

Required Moves

All of the following moves must be included in the routine:
+ Tumbling
   * Twisting - at least 1/2 turn (180 degrees)
   * Aerial or salto
   * At least 3 tumbling passes in two of three directions
   * Last tumbling pass includes a superior tumbling skill
+ Dance
   * One superior jump/leap
   * At least one dance series of 3 directly connected skills of difficulty
+ One dance to tumbling or tumbling to dance series of difficulty



Vault

General Description

The vaulting event is scored differently than the other three events. The gymnast is allowed two attempts with the higher of the two scores counting. Each event has a "start value" and deductions are taken from this value to determine the final score. The gymnast may attempt the same vault twice unless they fail to complete the first attempt (for which they are scored a 0). Each vault must be "called" prior to execution, in order to determine the start value.

Scoring

Each specific vault is judged in three parts - preflight, contact phase and after-flight, which includes the landing. A judge observes height, distance, extension, direction, position of suspended body and completion of twists. If any one of these are lacking from what is expected in the specific vault, deductions are taken.